Custom Theatre

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Spawnsy
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Re: Custom Theatre

Post by Spawnsy »

Wowsers man! Crazy effort expended. Thanks.
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Projectblue
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Re: Custom Theatre

Post by Projectblue »

Yeah, what Spawnsy said! Thanks. I look forward to playing it.
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Re: Custom Theatre

Post by peglegswansoon »

Next update for the theatre is out. This time we've got some new-and-improved pistol optics to play with. Took a while to get the models all lined up properly as the attachment points are different and the optics alignment and fallback model systems were fighting me every step of the way :D but I'm pretty pleased with how they turned out.

The Mini Red Dot and Mini Green Dot models and attachment points have been changed for the Makarov, Tariq, Browning HP, M9/M93R, L105, PF940/Auto, M1911 and M45. These also get a "new" RMR optic (see if you can work out where it came from :wink: ), an alternative red dot sight with a somewhat smaller design. These are available for both teams in Checkpoint and Survival.

The Welrod, MR73 and Desert Eagle are unchanged as I thought they were good enough as-is. Also note that you might see the optic rails for some guns stubbornly re-appear in the loadout menu - don't worry, they shouldn't ever appear in-game and usually go away if you update any attachments. But do let me know if you come across any bugs or mis-aligned sights!
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Re: Custom Theatre

Post by peglegswansoon »

Hey guys. It's been a while but we've finally got a new version of the theatre. This time I've added a new mutator "EBSTechnicals". What this mutator does is replace the vehicle type of any spawners on the map with one of my new variants, chosen at random from a (configurable!) weighted map. Outline of the new options below:

Technical Large
Insurgents: DShK version we're used to, now with 4 colour variations to better match their ramshackle aesthetic. Also a special black version with a mounted 7.62 Minigun, for professionals only :cool:
Security: M2HB and Minigun versions both available in military green and tan colours.

Technical Small
This vehicle used to be in the game but was removed a while ago. I've revived it. It's a bit lower and smaller than the other pickup as the name suggests, but it is also a little faster!
Insurgents: Black version with DShK and Minigun options.
Security: Green version with a Minigun.

Russian Transport
Modified version of the truck used for Insurgent insertion sequences, before they were removed. This one features a DShK mounted on the back. Extra elevation for the gunner opens up a few more possibilities for positioning! This truck is generally tougher than the pickups, potentially surviving multiple RPG hits. Used by the Insurgents

US Transport
Modified version of the truck used for Security insertion sequences. This behemoth has enough room for two M2HB positions in the back, allowing two gunners to work together to lock down a single angle or defend multiple directions simultaneously. Also tougher than the standard pickups. Used by Security forces.

In addition I've made a few other changes.
  • All gun turrets have had their pitch angles increased, meaning you can aim higher/lower than before. This was primarily done to give you a fighting chance against air support should the opportunity present itself.
  • I've changed the setting which controls how quickly the vehicles despawn after being abandoned. I tried to disable it completely, but unfortunately that setting appears to be ignored, so instead they will persist for ~9000 seconds or so. Should be long enough. Let me know if you notice any vehicles going missing...
  • All vehicles now come with a handy logo on the door to identify who you stole them from :mrgreen: as well as some more "creative" designs for the Insurgents.
What now?
As I mentioned on Discord this is the first iteration - I intend to add more variants and make other tweaks too. Part of that depends on what you guys would like to see. I've been experimenting with other options such as:
  • Adding armoured variants of all vehicles which can take more punishment before going down. This includes explosive resistance, bullet-proof windows and more protection for the gunner(s).
  • Change the normal vehicles to be less bullet-proof, both for the windows and body panels. This is more realistic/immersive, lets you shoot out drivers more effectively, and helps differentiate them from armoured versions more - but the lack of protection works both ways, meaning you'll have to keep your distance to stay out of harms way.
  • Other weapon types, such as recoiless rifles or multi-launch rockets. Thank r/shittytechnicals for the inspiration on those!
  • Experiment with adding extra vehicle spawners and navigation targets to maps which don't have them currently.
  • Modifying the spawn rates of spawners, so more of them can spawn multiple vehicles in a single attack.
  • "Final Boss" vehicles which only spawn on the final objectives.
As always let me know what you think, and also if you happen to spot any bugs! :biggrin:
Spawnsy
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Re: Custom Theatre

Post by Spawnsy »

This.
This is awesome.
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eyzpick
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Re: Custom Theatre

Post by eyzpick »

Wauw!
Just breathe :?
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Cold Blood Nor
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Re: Custom Theatre

Post by Cold Blood Nor »

Cool!
Cold Blood out.

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Spawnsy
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Re: Custom Theatre

Post by Spawnsy »

I shall be on tonight!
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Pick up your suffering and bear it. (J. B. Peterson)
Stay hard. (D. Goggins)
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peglegswansoon
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Re: Custom Theatre

Post by peglegswansoon »

I've added a new item to the theatre - Ammo Drops

You can use this item to deploy an ammo pickup on the ground which can be picked up by you or a teammate. It works a bit like a mine - once equipped, use left or right mouse while looking at a flat surface near you to deploy it.
It's based on the small ammo cans you find in Hardcore Checkpoint, so they only give a small amount of ammo - 2 mags for most primaries, 1 for LMGs and sidearms, 1 extra round for launchers etc. It does not refill any of your grenades.

The ammo drop is only available in Explosive Slot 5 for balancing, this means on regular classes you need to use the Equipment Carrier ammo vest to be able to select it, and you can only spawn in/resupply with one at a time.
The exception is the Gunner class who gets a special version in the Fire Support slot. Combine it with the Heavy Gunner Carrier to give you space to carry up to 3 of them at once.

Been trying to figure out a good way to do this for a while and finally had a breakthrough. The intention is to provide a bit of teamplay here so you can drop ammo for your teammates to use if they run out, such as for long defences. They would also come in handy if we ever decided to try playing Hardcore mode again!

As always let me know what you think and if you experience any bugs or issues. If it feels too unbalanced the amount of ammo granted can be adjusted easily, as well as restricting which classes can use it or even removing the item altogether if it's not fun! :biggrin:
Spawnsy
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Re: Custom Theatre

Post by Spawnsy »

Oh, awesome.
Such a cool idea mate.
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Got the SQUEE?
Pick up your suffering and bear it. (J. B. Peterson)
Stay hard. (D. Goggins)
Easy now.
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