Changing direction of Autocannon

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Cold Blood Nor
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Changing direction of Autocannon

Post by Cold Blood Nor »

Hi all!

I shared this on discord yesterday, but in case it get lost or buried here is a short video I made on how to change the direction the Autocannon Strafe.

[media]https://www.youtube.com/watch?v=HmT0KO2K4TY[/media]
Cold Blood out.

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Ztranier
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Re: Changing direction of Autocannon

Post by Ztranier »

wel done m8
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Re: Changing direction of Autocannon

Post by kentone »

Im gona link it to the tips post
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enemyboat.co.uk

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Re: Changing direction of Autocannon

Post by Spawnsy »

It appears from much testing that the first point placed with the cursor will dictate the centre of the strafe. Point A. This is a common control, directed fire or not. As stated, the aircraft always appears from the right.
To alter the angle/attitude of the strafe, Keep the binoculars in-hand and wait until "station" confirms the command. Point B. The point the cursor is indicating at the moment the cursor turns orange dictates the angle and attitude of the strike (Point A to point B).
The second point must be closer to the commander than the first, otherwise the command will default to perpendicular. This much is known.
However, even when done "correctly" it's not 100% accurate and predictable. Sometimes it still comes in perpendicular to the line of sight at point of command irrespective of the second cursor. Any help in determining the variables and thus ensuring reliability would be appreciated.
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peglegswansoon
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Re: Changing direction of Autocannon

Post by peglegswansoon »

I had a go. I saw this on a Steam guide but I can't find it anymore. The jist is it's not what you look at, it's the direction you're facing.

Point A is the target of the strafe. The strafe hits Point A perpendicular right-to-left of the commander's view when the arrow turns from green to orange, or when you hear the radio beep just before Station confirms the call-in - you don't even need to have the binoculars in your hands when this happens. I don't think you need to be in range of the observer either. This is Point B, except it's not really a point, it's the direction you are facing :biggrin:

For example: I pick a target directly North of me (bearing 0). If I am looking towards 0 when confirmed, the strafe hits from 90->270 on the compass, still on Point A. If I am looking at 180, so I turn around and face backwards, the strafe goes the other way - 270->90.

It's kinda hard to explain, so here's a Paint masterpiece. I call it "Commander tries to kill the fuck out of a box from different angles":
Image

Hope this is useful. I did a fair amount of testing but criticism/corrections welcome!
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Re: Changing direction of Autocannon

Post by Spawnsy »

Now I'm confused. I thought it always attacked from the right, no matter what.
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Re: Changing direction of Autocannon

Post by peglegswansoon »

It still is the right, but it's your right when the strafe is confirmed, not when you call it!
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Re: Changing direction of Autocannon

Post by Ztranier »

got it ;)
"If in doubt, ....flat out" Collin McRae
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Re: Changing direction of Autocannon

Post by Spawnsy »

Right on.
I practiced with it last night and it seemed to work every time I was able to view the outcome. I have yet to practice the angles with my back turned though. I'm struggling to 'unlearn' the binocular principle and visualise the angle without eyes on the target.
Writing this has helped greatly.
Thanks cold blood and pegleg. Your work is much appreciated and benefits the whole team.
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Re: Changing direction of Autocannon

Post by Ztranier »

great work gents
"If in doubt, ....flat out" Collin McRae
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