Custom Theatre
Moderators: Admiral of the Fleet, Vice Admiral
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- Vice Admiral
- Posts: 242
- Joined: Wed Oct 24, 2018 9:49 pm
- 6
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Re: Custom Theatre
Last Update of 2024 (probably)
Hey guys, hope you're all enjoying the holiday season! Since the game updated to 1.17 we've had a few more changes so I wanted to summarize them here
New Weapons from 1.17
1.17 brought us 3 (and a half) new guns. Our mod has some additional changes to them:
A few other minor weapon changes have been added:
A bug was pointed out to me with sight alignment for scopes on some weapons. Essentially the viewmodels for a few guns appear rotated slightly upwards when aiming to line up the iron-sights on the model, but this rotation isn't "undone" when using a scope, meaning they can sometimes be misalinged slightly. It was most noticeable on the back-up iron-sights on some scopes. I've added some code to an existing mod on the server to correct for this, let me know if you see any issues with sight alignment on any guns.
There is also a new bug affecting users of Picture-in-Picture scopes where the sight picture appears very small on specific optics (G36 unique 1.5x and 3x scopes, AUG 1.5x A1 scope, PSO-1 4x on AKs). I've also tried to account for that. Let me know if you're using this setting and have any issues with scopes looking wrong or having a big "border" around the scope image.
Bot Changes
The AIModifier mod we're using has been getting regular updates, along with that I've been tweaking the bot parameters to try and refine them (with some help from @Clyarion!) to behave more fairly. Still working on getting them "just right" and reducing the amount of random insta-deaths while still keeping them challenging to fight. I've made some changes to their accuracy which should hopefully make it fairer - the bots should start shooting a bit sooner before they are fully aimed at you, which should help signal you're being targeted. This is meant to avoid the case where a bot has seen you before you see them, and takes a few seconds to line up a perfect headshot out of nowhere rather than start shooting/suppressing right away.
In the latest update it seems that the old behaviour where bots would be "triggered" by players entering the objective has returned. This means that as you kill bots, most of the reinforcements will just hang around at the next point until you jump on the objective which will prompt them to come rushing in. I'm not sure how possible it is to make them always push the point instead, but in the meantime be mindful when entering the point, even to clear out one last bot, grab a rocket launcher off the ground or place down ammo drops. Make sure the team is ready because it will draw in more enemies.
As always any feedback or suggestions are welcome. Thanks all for coming back to play week after week, these changes mean nothing without you guys being here to enjoy them! Looking forward to many more shenanigans for 2025 and beyond
Hey guys, hope you're all enjoying the holiday season! Since the game updated to 1.17 we've had a few more changes so I wanted to summarize them here
New Weapons from 1.17
1.17 brought us 3 (and a half) new guns. Our mod has some additional changes to them:
- WCX (it's a Sig MCX Spear LT but renamed to be legally distinct, or something)
- Added drum mag upgrade
- Extended mag now costs 1 point to align with other guns (was 2)
- Enhanced magazine compatibility - you can scavenge AR-pattern mags for it now
- Added Explosive Launcher underbarrel upgrade for the Grenadier class, by default it only had smoke available
- Supports Wrapped Suppressor
- Added Silver and Dark weapon skins
- AR7090
- Made it so the integrated iron-sights can be used alongside the carry-handle sights
- Added 1X Flip-Up Sights upgrade which removes the carry handle, giving a clearer sight picture for the iron-sights
- Supports Wrapped Suppressor and Rugged Suppressor
- Added Alternative Sounds upgrade. This borrows the weapon firing sounds from the L85A2, for those who find the unique sound it uses by default somewhat jarring
- F2000/Tactical
- Enhanced magazine compatibility - you can scavenge AR-pattern mags for it now (including drums!)
- Not many other changes possible yet, as these weapons are broken in the modding tool currently
A few other minor weapon changes have been added:
- Added Full Auto Conversion upgrade for the M16A2 and M16A4. It replaces the burst firemode with full-auto. Costs 5 points!
- Added Advanced Suppressor for the WCX and MK18. This suppressor has a more "integrated" appearance. As well as suppressing the weapon, it also reduces recoil significantly at the expense of lower muzzle velocity/damage. Costs 5 points
- Added the C79 4x-1x scope to a few weapons it was missing from (AKM, AK-74, RPK, PKM)
- Small improvement for the RPK - enhanced the magazine compatibility, so you should be able to scavenge all kinds of AK mags for it now (including SKS mags)
- Added Gold weapon skin for the Desert Eagle
A bug was pointed out to me with sight alignment for scopes on some weapons. Essentially the viewmodels for a few guns appear rotated slightly upwards when aiming to line up the iron-sights on the model, but this rotation isn't "undone" when using a scope, meaning they can sometimes be misalinged slightly. It was most noticeable on the back-up iron-sights on some scopes. I've added some code to an existing mod on the server to correct for this, let me know if you see any issues with sight alignment on any guns.
There is also a new bug affecting users of Picture-in-Picture scopes where the sight picture appears very small on specific optics (G36 unique 1.5x and 3x scopes, AUG 1.5x A1 scope, PSO-1 4x on AKs). I've also tried to account for that. Let me know if you're using this setting and have any issues with scopes looking wrong or having a big "border" around the scope image.
Bot Changes
The AIModifier mod we're using has been getting regular updates, along with that I've been tweaking the bot parameters to try and refine them (with some help from @Clyarion!) to behave more fairly. Still working on getting them "just right" and reducing the amount of random insta-deaths while still keeping them challenging to fight. I've made some changes to their accuracy which should hopefully make it fairer - the bots should start shooting a bit sooner before they are fully aimed at you, which should help signal you're being targeted. This is meant to avoid the case where a bot has seen you before you see them, and takes a few seconds to line up a perfect headshot out of nowhere rather than start shooting/suppressing right away.
In the latest update it seems that the old behaviour where bots would be "triggered" by players entering the objective has returned. This means that as you kill bots, most of the reinforcements will just hang around at the next point until you jump on the objective which will prompt them to come rushing in. I'm not sure how possible it is to make them always push the point instead, but in the meantime be mindful when entering the point, even to clear out one last bot, grab a rocket launcher off the ground or place down ammo drops. Make sure the team is ready because it will draw in more enemies.
As always any feedback or suggestions are welcome. Thanks all for coming back to play week after week, these changes mean nothing without you guys being here to enjoy them! Looking forward to many more shenanigans for 2025 and beyond
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- Admiral of the Fleet
- Posts: 2014
- Joined: Tue Oct 23, 2018 7:30 pm
- 6
- Location: Loughborough
- Contact:
Re: Custom Theatre
Awesome. Can't wait to get back online. I'm still working on the new cupboard setup.
Facebook Ebs Spawnsy
Got the SQUEE?
Pick up your suffering and bear it. (J. B. Peterson)
Stay hard. (D. Goggins)
Easy now.
Got the SQUEE?
Pick up your suffering and bear it. (J. B. Peterson)
Stay hard. (D. Goggins)
Easy now.
- knightmorphed
- Warrant Officer
- Posts: 1110
- Joined: Tue Oct 30, 2018 9:04 pm
- 6
- Location: London
- Contact:
Re: Custom Theatre
Good luck with that setup
Hope it will be operational soon
Hope it will be operational soon
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- Admiral of the Fleet
- Posts: 2014
- Joined: Tue Oct 23, 2018 7:30 pm
- 6
- Location: Loughborough
- Contact:
Re: Custom Theatre
It was great fun last night. No single person ruled the scoreboard (Nova seemed diatracted). We didn't give up on, or lose a map. Lots of chat and laughs. Plenty on. The server chucked a bot or two into the sky. There was the odd minor complaint but it was very playable and kept us communicating.
Well done Peg.
Well done Peg.
Facebook Ebs Spawnsy
Got the SQUEE?
Pick up your suffering and bear it. (J. B. Peterson)
Stay hard. (D. Goggins)
Easy now.
Got the SQUEE?
Pick up your suffering and bear it. (J. B. Peterson)
Stay hard. (D. Goggins)
Easy now.
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- Vice Admiral
- Posts: 242
- Joined: Wed Oct 24, 2018 9:49 pm
- 6
- Contact:
Re: Custom Theatre
Thanks! Glad to hear it went well Spawnsy Sorry I missed that session but I should definitely make the next one.
The AIModifier mod got a new update which looks like it may help with the bots pathing to objectives! Looking forward to trying it out.
I also pushed a new update for the theatre which enables shadows for flashlights properly, meaning they won't shine through walls for other players anymore and should look correct in spectator mode etc. May potentially come with a performance hit so do let me know if there's any issues with it, can try to make it an "opt-in" feature if so.
The AIModifier mod got a new update which looks like it may help with the bots pathing to objectives! Looking forward to trying it out.
I also pushed a new update for the theatre which enables shadows for flashlights properly, meaning they won't shine through walls for other players anymore and should look correct in spectator mode etc. May potentially come with a performance hit so do let me know if there's any issues with it, can try to make it an "opt-in" feature if so.
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