New update time! Sorry it was a little late for this week's game. We've now gone up to 1.9.0 after lots of intermediate changes.
Dropping Items
You can now drop the item in your hands by holding down the "toggle underbarrel" key for ~1s. It only works for items which are considered "droppable", such as primary/secondary weapons and explosives. Items from the Fire Support slot can't be dropped, including Sniper weapons and Gunner ammo drops. Please don't abuse this with resupply crates to give the whole team silly equipment... It's intended to let you swap gear in a pinch or drop something you didn't mean to pick up!
Sniper Weapons
If a Sniper is killed, they now drop their sniper rifle along with their usual other gear. If you pick up this dropped version it will take up your primary weapon slot. The scripting to make that work is a bit janky, so you may see things like the attachments looking wrong on the dropped gun or the ammo count not being exact on the picked up version. But I figured it's better than nothing!
Other Misc Stuff
- If a Gunner dies, they now drop their "special" ammo drops for other players to pick up. When picked up these items take up an explosive slot instead of Fire Support.
- MP5A5 - added a new model for the "regular" suppressor, which looks like a normal pistol suppressor instead of the special integrated version. That's reserved for the "Advanced Suppressor" upgrade, which costs more but has the extra effects of reducing recoil and dropping muzzle velocity to subsonic.
- Mk18 - added the "hold your weapon properly" upgrade. This was just for fun - it adds rail covers to the model (just like it had in Insurgency 2014!) and makes your character hold the gun using them rather than gripping the mag-well. Attaching a foregrip at the same time falls back to "regular" foregrip animations.
- M870 - added a new "Two-Tone Grey" weapon skin. It's the same as "Two-Tone Green" but it's well, grey. I think it looks cool.
- MK17 - added a "Dark" weapon skin based on an unused texture I found in the files. Same as the others, it changes the weapon to have a black appearance and use black versions of attachments.
- QTS-11 - the integrated grenade launcher "attachment" is now in the "Stock" slot, so you can use it in conjunction with underbarrel attachments.
- General fixes for the coloured weapon sights, Masterkey animations on the AKM, brightness for the MK18 "Dark" skin, and some other scripting changes to try and work around a crashing issue someone reported. Doesn't seem to affect us, as it only triggers on Hardcore mode - but I think I've fixed it now anyway!
As always feedback and suggestions welcome, happy gaming
