Battlefield V News

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Re: Battlefield V News

Post by 0v3rz34l0u5 » Tue Apr 30, 2019 4:06 pm

No re-introduction of UK servers, mention of rented servers or maps. 🤬
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Ferg
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Re: Battlefield V News

Post by Ferg » Tue May 07, 2019 5:00 pm

"After this Summer". Jesus Christ.
https://forums.battlefield.com/en-us/di ... 7247959857

The Rented Server Program, or RSP for short, is a topic that continues to be discussed with incredible passion across the Battlefield Community. We’ve talked a little about it previously, but we’re now in a position where we can give you a more complete update.


Yes, take this as your confirmation that RSP is coming to Battlefield V and work is already underway.


The title of this Broadcast is “The Evolution of RSP” and that’s an important factor to consider. As we progress, we’ll be taking the RSP program as you know it and rebranding it as “Private Games”.


We’ve got a lot of information to cover, but let’s hit the highlights first:

RSP is now rebranded as Private Games
It’s coming after this Summer
It will be available for all Battlefield V players
We plan to offer the base level of Private Games tools for FREE

Now let’s dive into the nuts and bolts of Private Games.

PRIVATE GAMES

We’ll be rolling out Private Games after this Summer to all Battlefield V owners, and development will evolve over time. Today, we want to detail what you can expect for the first release.

Private Games will grant you the ability to create your own Battlefield V server, directly from within the main menu, or through a browser via a new web service that we’re creating. The servers that you create will remain online while there are people playing on it. If no one is active on the server, it goes away. But don’t worry! With the server configs saved locally, the ability to quickly start a new Private Game or switch between various server setups will be available.


The servers you create will be located at the closet ping site to you and will be placed within our own server infrastructure.

There will be no cost for base level of Private Games tools, it will be free for everyone.

So, what’s in the box?

For the first phase of Private Games, we’ve included some important “must-haves” as well as administration tools to let you control your server.
These are the features we plan on having live for Phase 1, but some items could be added or shifted to a later phase. We’ll definitely keep you informed over the coming months.


Core Functionality

Create private game from main menu
Set custom name for the server
Set description for the server
Password protect the server
Control what maps are used within the map rotation
Control what game modes are available
Control the number of players needed to break pre-round
Kick players from the current game
Control what classes are available
Control what weapons are allowed
Control if vehicles are allowed
Control if the kill cam will be displayed
Turn friendly fire on or off
Turn regenerative health on or off
Change soldier tags as visible or not
Enable or disable third-person camera view
Enable squad leader spawn only
Enable or disable aim assist auto rotation
Enable or disable aim assist cooldown
Control bullet damage scaling
Control game mode ticket scaling
Control soldier and vehicle respawn timers
Turn the mini map on or off
Enable or disable the compass


Organization Options

Apply a pre-set config to a private game

Vanilla, Infantry only, DICE-authored etc.
Save your server settings as a custom preset so you can reapply at will
Have your name highlighted in chat if you’re the owner of the server
Administrate and manage server settings in the main menu or via our Private Games web portal
Have the description of your Private Game presented on the loading screen
Manually switch specific players between teams
Report private games in the advanced search screen


This is just the beginning. We’ll be following up with further updates, such as creating and managing lists of moderators, VIPs, and banned players, and more.


COMMUNITY DEVELOPMENT INITIATIVE

What is the Community Development Initiative?

Simply put, it’s building features and improvements in partnership with our passionate community – working hand-in-hand on the games we all love.


One of the core benefits of utilizing this Community Development Initiative for Private Games is that it allows us to build our features directly alongside all of you.
As we progress further down this road we will be engaging more with our community as to what you want to see included with Private Games. We know that this is a subject that you’re deeply passionate about, and we’re extremely grateful that you’ve put voice to that passion.


At EA PLAY, we’ll be bringing you a Dev Talk, or, as they are now known, On the Battlefield. Here, we’ll answer some of the biggest questions we’ve been asked up until then and provide a status update on Private Games. We want to ensure that you’re up to date on what to expect, and when to expect it.


There will also be times when we bring the community into the studio to playtest and feedback on Private Games firsthand. We surfaced this at a recent Game Changer event and received a ton of great feedback which is already helping shape what we deliver and when. As we drive to improve communication and transparency – something our Community Development Initiative is founded on – we’ll ensure that those who join us for playtests and feedback sessions are armed with information to speak openly to you all about this feature, the progress we’re making, and the next steps in the development of Private Games.


Private Games is a feature that we’re committed to, and we look forward to talking to you more about this throughout this Summer.


There’s more to come, and thanks for being a part of the Battlefield journey with us.

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Re: Battlefield V News

Post by 0v3rz34l0u5 » Tue May 07, 2019 8:17 pm

Ferg wrote:
Tue May 07, 2019 5:00 pm
This is just the beginning. We’ll be following up with further updates, such as creating and managing lists of moderators, VIPs, and banned players, and more.

Private Games is a feature that we’re committed to, and we look forward to talking to you more about this throughout this Summer.
Although I approve of the cost, I don’t think it’s sustainable. EVERY Tom, Dick and Harry will have one. Very little functionality at if the owner isn’t online, it’s pretty useless.
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Re: Battlefield V News

Post by 0v3rz34l0u5 » Wed May 29, 2019 11:49 am

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Re: Battlefield V News

Post by BillBailey » Fri May 31, 2019 6:40 am

Overall liking the new map, works well In conquest mode, although it's a camperfest for snipers with the boys AT rifle.
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Re: Battlefield V News

Post by BillBailey » Wed Jun 05, 2019 2:42 pm

Metro is back.
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Re: Battlefield V News

Post by Bennett » Wed Jun 05, 2019 3:30 pm

fuck, or as we say in BF !#@*. I really cant stand metro... but if they're rehashing old maps, why not bring back wake? On the other hand I like the fact they're bringing parts of the Firestorm map into the main game as well as some of the single player campaign maps.

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Re: Battlefield V News

Post by BillBailey » Wed Jun 05, 2019 3:42 pm

Don't forget the Yanks are coming soon and I think the Japs as well, so wake could be on the cards.
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Re: Battlefield V News

Post by 0v3rz34l0u5 » Wed Jun 05, 2019 5:07 pm

Wake Island better be present or I'm going to lose the plot.
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Re: Battlefield V News

Post by Bennett » Wed Jun 05, 2019 5:19 pm

BillBailey wrote:
Wed Jun 05, 2019 3:42 pm
Don't forget the Yanks are coming soon and I think the Japs as well, so wake could be on the cards.
Yeah, I should of said "with the pacific coming in soon and if they are rehashing..." That's why I picked wake. I never played 1942 so don't know any maps from there or cant think of any from previous that would fit ww2 (nothing stands out from bf1 for me). I would like to see some eastern front down the road.

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