Dolby Atmos for headphones for BF1

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WarGanisM
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Re: Dolby Atmos for headphones for BF1

Post by WarGanisM » Mon Feb 12, 2018 1:45 pm

0v3rz34l0u5 wrote:
Thu Jul 27, 2017 5:53 pm
I’m guessing using Atmos and my Razer Virtual surround would be a bad idea (although I’m not entirely convinced the virtual surround works).
I could be wrong, but if you're running Razer surround, then Dolby Atmos would be redundant, as it's doing the same thing that your Razer software. Although maybe Dolby Atmos technology performs better than the Razer one? I'd like to assume Razer drivers would work better with Razer equipment, but stranger things have happened.

Virtual surround is always hit and miss. Virtual surround technology is based on using an effect to trick the brain into hearing surround, however the sound manipulation doesn't work on everybody. I use Plantronics 780 7.1's and for me they're great. However many years ago when I got my first pair of Plantronics 5.1's they were great audio quality, but the 5.1 surround drivers did not work on me at all.

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Re: Dolby Atmos for headphones for BF1

Post by 0v3rz34l0u5 » Mon Feb 12, 2018 9:17 pm

Since my original post my Razer headset has died! I’ve now got a Corsair.

I didn’t realise that it was an “app”. That’s why I couldn’t find it on the Dolby website!
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Re: Dolby Atmos for headphones for BF1

Post by Age. » Tue Feb 13, 2018 11:14 am

I did say so in my original post. With links :p

You can't use it with virtual surround headsets unless you turn that feature off and just use your headset in stereo mode.
Atmos offers more channels than standard virtual surround. So it's actually theoretically better than 7.1 but only if the game supports it...
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Re: Dolby Atmos for headphones for BF1

Post by rattyocaster » Tue Feb 13, 2018 3:01 pm

I'm guessing that the Dolby Atmos app is taking the game positional audio data as the game engine itself will take into account where everything is and normally compress it down into however many channels you have available, but in this case it's passing a more raw version of that to the Dolby Atmos software for it to reprocess it into a better representation across your headphones (because, Binaural, see virtual barber shop on youtube https://youtu.be/IUDTlvagjJA). Audio is something which Dice already does brilliantly in their games so something like this should be very impressive. I suspect that Atmos will be best put to use in games and CGI movies in the same way that CGI 3D movies usually work better, because all of the reference data for where everything is in relation to everything else is present during creation, rather than having to be edited in by humans.

As for fake 5.1 or 7.1 on headphones, it's not something which I would bother with as it's essentially artificial processing done by usually a cheap sound adaptor. Reaper2k90 even have a headset which has 3 drivers in each headphone for "true 5.1" audio (uses 3 outputs from PC like traditional speakers) and in my opinion, the money would be better spent on a better traditional headset (I've used his briefly, wasn't especially impressive), because your head only has 2 ears, and your brain already processes that to understand 3D space, so 2 very well managed channels with proper processing is all that is required (hence dolby atmos on headphones!), it's why my HyperX Cloud 2 headset (nothing really fancy, just a decent gaming headset, with 7.1 switched off) allowed me to punch someone in the face on Titanfall 2 as I heard his jumpjets behind me as he was trying to get onto my titan, I was accused of hacking :D was fun!

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