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Re: Battlefield 1

Posted: Mon Apr 09, 2018 8:08 pm
by Satan
Isn't this funded by community funds?

Vanilla maps always in the past have tended to populate servers better but that doesn't help those wanting to play the newer maps who have paid for them, personally i think the original maps are better than the newer ones in BF1. Changing modes all the time will not assist as for example folk will bookmark after a night of conquest then when they see TDM they will go elsewhere. Interest is waning same old same old the revisiting BF4 chapter will be next lol. Id try continual conquest or frontlines and see if makes a difference, i think the biggest issue killing the server these days is most EBS are joining the server really early and leaving by 8-8.30pm where in the past everyone seemed to play alot later.

Re: Battlefield 1

Posted: Tue Apr 24, 2018 4:14 pm
by BillBailey
April Update Notes:

Changed the color of the Infiltrator Elite Class’ flare to respect custom colorblind UI colors.

Rotated the Telegraph Post to face away from the machinery in the final sector of Rush on River Somme.
Fixed an issue in Amiens where players could reach unintended areas on top of buildings.
Rebalanced Tsaritsyn in the Red Tide Operation, to reduce the likelihood of attackers spawning with direct line of sight of defending team at Point B.

Fixed an issue where the Mid-Round Team Balancer would occasionally assign players to a team beyond the team limit for that game mode.

Improved loading times into the soldier customization screen.
Reduced occurrence of disconnects when trying to join a server.
Fixed an issue where the scoring UI would be offset incorrectly when using a 21:9 monitor while spectating.
Updated the briefings of Operations to avoid overlapping elements in various resolutions, including 4K.
Fixed an issue where the introductory globe animations at the start of the Gallipoli Operation had overlapping UI elements.
Fixed an UI issue where capturing neutral flags in Frontlines would be incorrectly portrayed as though the team was reclaiming the capture point from their enemy.
Fixed an issue where the Tanker Class icon would not display properly at the end of round.
Relocated the Caesar’s Wreath medal to the Combat category.
Fixed an issue where several skins for the Model 8 Autoloading did not include the weapon magazine in the thumbnail that displays when players first obtain the skin.

Fixed an issue where the first-person sprint animations would break with the Auto and Bull Dog Revolvers.
Fixed an issue where the Howell Automatic Sniper played incorrect sound effects when fired.
Fixed naming inconsistencies with the Model 1900 Slug.
Fixed an issue where K Bullets were playing incorrect sound effects when firing some weapons.
Fixed an issue where the user’s camera would stick after deploying into the third seat of the Hansa Brandenburg bomber.
Fixed an issue where cavalry could heal other nearby vehicles (even behemoths!) for a short time after applying bandages while on horseback. This healing will now be properly applied only to the rider's horse.

Re: Battlefield 1

Posted: Sat Apr 28, 2018 8:49 pm
by BillBailey
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Re: Battlefield 1

Posted: Mon May 07, 2018 4:14 pm
by 0v3rz34l0u5

Gear up and join the fray! We’re dropping a weapons crate in Battlefield 1, filled with nine new guns and two lethal melee weapons*. Whether you’re new to the fight or an old veteran, all but two of these weapons are immediately available in your arsenal. The coveted Annihilator Trench and Sickle melee weapon will need their Weapon Assignments completed to earn the right to bring them into battle.

Brand new weapons are just one part of this update. We’re also bringing a new feature that will better communicate when a Scout is in the most optimal range while aiming down scope, along with more ranks, unlocks, and fixes to Battlefield 1. We hope you enjoy the update.

*Battlefield 1 Weapons Crate Update is a required update for all Battlefield 1 players.


Eleven new weapons are dropping in this update. Undoubtedly the prize of the pack is the Annihilator Trench.

The rest of the guns are new variants on weapons that previously only had one configuration. Here’s the full list of what’s included:

Annihilator Trench (unlock - 100 assault class primary weapon kills and 25 assault class side arm kills).
Sjögren Inertial Slug
Ribeyrolles 1918 Optical
Maschinenpistole M1912/P.16 Experimental
M1917 Patrol Carbine
Type 38 Arisaka Patrol
Carcano M91 Patrol Carbine
Ross MkIII Infantry
M1917 Enfield Silenced
Welsh Blade melee weapon
Sickle melee weapon (unlock - 5 kills with the Welsh Blade in a round).


Most Scout rifles have an optimal distance where they are the most effective in combat, causing 100% damage to their opponents, which is often referred to as the “sweet spot.” Battlefield 1 rifles have been operating under these rules since the launch of the game, each rifle’s sweet spot can be reviewed from a graph under “Customization” but it was never clearly communicated to the player in-game, until now.

We’ve improved how the game communicates when a Scout soldier is in the sweet spot for both the shooter and their opponents.

For the Scout soldier:

When active (default is off), scopes will contain depth of field in the target area.
Anything outside the shooter's sweet spot will appear out of focus (i.e. blurry).
Anything inside the shooter's sweet spot will be in focus (i.e. clear).
Holding breath will expand the focus range and allow shooter to see everything in their field of view more clearly.
Depth of field is applied to the following sniper packages: Marksman, Patrol, and Sniper.
The Gewehr M.95 Marksman and Carcano M91 Patrol Carbine will have depth of field applied even though they do not have a sweet spot.
For the Opponent:

Opponents inside a sniper's sweet spot will see a rainbow lens flare.
Marksman and Patrol scopes now have scope glints. Considering that these scopes provide sufficient magnifying power for ranged engagements, adding glints provides Scout opponents a better chance to survive the encounter.
The Gewehr M.95 Marksman and Carcano M91 Patrol Carbine will use standard glint across all ranges due to their lack of a sweet spot.
Iron sights and lens sights will not have scope glints. Their magnifying power is low enough that players should be able to identify potential shooters without the assistance of glint.

Please note, the depth of field changes for scopes are off by default. We acknowledge that many Scout players have grown accustomed to the current settings, which will remain the default way of engagement.

But, for those of you who want better communication when aiming down scope, head over to the Video Options and select “Sniper Scope DOF” and toggle it on. This will give you all the scope depth of field benefits outlined above. The new glints, however, are always active.

Other improvements included in the release:


Fixed an occasional crash when players were equipping a pistol in one of the War Stories.
Improved framerate spikes when deploying in Passchendaele.

Reduced undergrowth flicker in River Somme and Caporetto.
Fixed an improperly configured forward tank spawn on Amiens in Conquest. There should now be two tanks consistently for both teams, one of which can utilize forward spawning.
Operation Devil’s Anvil maximum rating is now set to 18.
Operation Oil of Empires maximum rating is now set to 36.


For PC spectators, the mouse cursor will now hide automatically after being inactive for a small amount of time, if it is not over a clickable object. Moving the mouse will cause the cursor to reappear.
Improved weapon streaming so switching between players in 3rd person will no longer cause the spectated soldier to appear empty handed for the first few seconds.


Fixed an issue where Operations occasionally appeared locked to Premium Pass Owners.
Fixed an issue where the Airship L30 Behemoth would display incorrect faction insignia.
Fixed player name alignment on dog tags when playing with the Arabic language setting.
Added a heat and cooldown meter for the Flamethrower in the HUD.


Increased the damage of stationary AA guns in the single player War Stories, improving the chances for players to earn the “Airborne Cannons” codex entry.
Fixed an issue where Tank Hunter Attack Plane shells would detonate when hitting the pilot of a plane, causing the shell to do extra damage. Shells will now pass through the pilot if they hit another part of the plane first.
Aligned SMG 08/18 muzzle flashes for left/right recoil muzzles.
Lengthened the reload time of HE Cluster Bombs on the Ilya Muromets and distributed them more evenly in the payload.
Fixed an issue where the hatches of the C-Class Airship would sometimes fail to animate properly when a player rapidly switched positions in the vehicle.
Fixed an issue where vehicle drivers would occasionally say “Sorry” when requesting repairs. Such situations require no apologies.


Added new Weapon Assignments for the Annihilator Trench and Sickle melee weapon.
10 new Soldier ranks.
Added new Service Stars for the new weapons.
Fixed an issue where players could skip earning class rank dog tags when levelling up more than 1 rank at a time. Players who experienced this issue will receive their missing dog tags the next time they level up.

Re: Battlefield 1

Posted: Wed May 09, 2018 10:29 pm
by BillBailey
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Re: Battlefield 1

Posted: Thu May 10, 2018 7:00 am
by BillBailey

Re: Battlefield 1

Posted: Thu May 10, 2018 3:38 pm
by BillBailey
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Re: Battlefield 1

Posted: Sat May 12, 2018 10:33 pm
by Projectblue
I can never be arsed doing those daft piss arounds for some farty dog tag - but that's some impressive shit to code dripping pipes as morse and reveal a website url. Awesome. Thanks for the share Bill.

Re: Battlefield 1

Posted: Wed May 16, 2018 8:49 pm
by BillBailey
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Re: Battlefield 1

Posted: Thu May 17, 2018 8:39 pm
by BillBailey
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