Battlefield 1

Image
We got some server lovin.
User avatar
Satan
Captain
Captain
Posts: 1040
Joined: Fri Oct 21, 2011 6:12 pm
Gender: Male
Twitter: https://twitter.com/stevesmediasolu
Facebook: https://www.facebook.com/srw1966
Location: From Leeds, live in Scarborough

Re: Battlefield 1

Post by Satan » Mon Apr 09, 2018 8:08 pm

Isn't this funded by community funds?

Vanilla maps always in the past have tended to populate servers better but that doesn't help those wanting to play the newer maps who have paid for them, personally i think the original maps are better than the newer ones in BF1. Changing modes all the time will not assist as for example folk will bookmark after a night of conquest then when they see TDM they will go elsewhere. Interest is waning same old same old the revisiting BF4 chapter will be next lol. Id try continual conquest or frontlines and see if makes a difference, i think the biggest issue killing the server these days is most EBS are joining the server really early and leaving by 8-8.30pm where in the past everyone seemed to play alot later.
Image
Dip me in honey and throw me to the lesbians!

User avatar
BillBailey
Vice Admiral
Vice Admiral
Posts: 3557
Joined: Sat Apr 19, 2008 3:22 pm
Gender: Male
Facebook: https://www.facebook.com/bill.bailey.9212301
Location: Birmingham

Re: Battlefield 1

Post by BillBailey » Tue Apr 24, 2018 4:14 pm

April Update Notes:

GAMEPLAY
Changed the color of the Infiltrator Elite Class’ flare to respect custom colorblind UI colors.

MAPS AND GAME MODES
Rotated the Telegraph Post to face away from the machinery in the final sector of Rush on River Somme.
Fixed an issue in Amiens where players could reach unintended areas on top of buildings.
Rebalanced Tsaritsyn in the Red Tide Operation, to reduce the likelihood of attackers spawning with direct line of sight of defending team at Point B.

MATCH EXPERIENCE
Fixed an issue where the Mid-Round Team Balancer would occasionally assign players to a team beyond the team limit for that game mode.

USER INTERFACE/USER EXPERIENCE
Improved loading times into the soldier customization screen.
Reduced occurrence of disconnects when trying to join a server.
Fixed an issue where the scoring UI would be offset incorrectly when using a 21:9 monitor while spectating.
Updated the briefings of Operations to avoid overlapping elements in various resolutions, including 4K.
Fixed an issue where the introductory globe animations at the start of the Gallipoli Operation had overlapping UI elements.
Fixed an UI issue where capturing neutral flags in Frontlines would be incorrectly portrayed as though the team was reclaiming the capture point from their enemy.
Fixed an issue where the Tanker Class icon would not display properly at the end of round.
Relocated the Caesar’s Wreath medal to the Combat category.
Fixed an issue where several skins for the Model 8 Autoloading did not include the weapon magazine in the thumbnail that displays when players first obtain the skin.

WEAPONS AND VEHICLES
Fixed an issue where the first-person sprint animations would break with the Auto and Bull Dog Revolvers.
Fixed an issue where the Howell Automatic Sniper played incorrect sound effects when fired.
Fixed naming inconsistencies with the Model 1900 Slug.
Fixed an issue where K Bullets were playing incorrect sound effects when firing some weapons.
Fixed an issue where the user’s camera would stick after deploying into the third seat of the Hansa Brandenburg bomber.
Fixed an issue where cavalry could heal other nearby vehicles (even behemoths!) for a short time after applying bandages while on horseback. This healing will now be properly applied only to the rider's horse.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest