inflationary respawning

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Kentone
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Re: inflationary respawning

Post by Kentone » Mon Feb 12, 2018 5:02 pm

TokaiTele wrote:
Mon Feb 12, 2018 2:29 pm
I have noticed a lot more pubbies asking to be spawned in as soon as they join, so I suspect they have been pandered to by one or more of the newer admins.
I have to say that I did that, sorry, admins spawned me on the past when join (once on EBS), so I though it was good. I started to deny that once Ztranier explained me his opinion on this issue.

What I think now:

-Respawn on technical problems.
-Respawn on late join after map change.

On my opinion should be used as a tool to solve problems not for fun.
The best is play as the server is intended to be played :)
In other cases we can wait, as cap the point often takes 2 or 3 minutes, no more.
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TokaiTele
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Re: inflationary respawning

Post by TokaiTele » Mon Feb 12, 2018 6:17 pm

Has the respawn ability been removed? I don't have access to that command. Just to let you know.

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Re: inflationary respawning

Post by Cercoza » Mon Feb 12, 2018 6:54 pm

Kentone wrote:
Mon Feb 12, 2018 5:02 pm

I have to say that I did that, sorry, admins spawned me on the past when join (once on EBS), so I though it was good. I started to deny that once Ztranier explained me his opinion on this issue.

What I think now:

-Respawn on technical problems.
-Respawn on late join after map change.

On my opinion should be used as a tool to solve problems not for fun.
The best is play as the server is intended to be played :)
In other cases we can wait, as cap the point often takes 2 or 3 minutes, no more.
Pretty much the same for me.

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Re: inflationary respawning

Post by taran » Mon Feb 12, 2018 6:54 pm

toks, we have removed respawn whilst it is been looked at. console access to other commands should have been restored.
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Re: inflationary respawning

Post by taran » Tue Feb 13, 2018 8:43 am

Had hoped more people would chip in here, so will post and copy it on the discord WO chat.

I feel that we do not need respawn at all to admin the servers well, kick, slay, and ban are essential/. But respawn is a perk in all instances, and sadly has been abused of late, not through malice but people using it following their own rules, so to them its fine. We are just not using the same rules.

it is far easier to remove it completely than to set up a set of rules that need to be adhered to, especially as in all cases rules will always have exceptions, and do we really want to add a strict rule set?

no other game we play gives the admin respawn perks, and yet we manage fine with them?
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Re: inflationary respawning

Post by DarkDeamon » Tue Feb 13, 2018 9:53 am

+1 to what taran said.

You don't need to be spawned in to deal with people.

status - will give you player names and steam id's

sm_hsay "whatever you need to say" - will get a message in the middle of the screen

sm_psay "player name or steam id" "message" - will send a private message to a player

sm_slay "player name or steam id" - will pop their little clogs

sm_kick "player name or steam id" - will get rid of the buggers

sm_ban "0" "player name or steam id" - 0 is a permi ban or you can set it to a time in mins
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