Server map rotation and games mods...

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romic83
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Server map rotation and games mods...

Post by romic83 » Sun Nov 29, 2015 7:15 pm

I wasnt too happy about maps and modes but I played anyway.
But classic mode is something i dont enjoy personally because it attracts hackers and that sort of players.
Dear members of ebs, it is hard enough to keep the server populated (half-populated) so I think its time to set it to a fixed mode and map rotation because players like a stable map rotation and playstyle.
And you cant please everybody anyway.


I know im not a full member but I stand by this oppion.

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BillBailey
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Re: Server map rotation and games mods...

Post by BillBailey » Sun Nov 29, 2015 7:54 pm

28 on the server, makes your comment look ridiculous.
Increasing the Challenge

Classic Mode is influenced by the play style of Battlefield 2 and is designed for players seeking stronger team play and tougher challenges in their multiplayer experience. Difficulty-wise, Classic Mode can be placed somewhere between Normal and Hardcore mode in Battlefield 4, with some of the assisting features removed or altered, and a heavy emphasis on working together as a team.

The shape of Classic Mode comes from your feedback, and we at DICE have truly enjoyed trying out this preset together with the community. Let’s look at the major rule changes in Classic Mode:

No 3D spotting: Spotting an enemy will not make a triangle-shaped icon appear above the enemy’s head in Classic Mode. Spotted enemies will however be visible on the mini-map as usual.

Health and no regeneration: In Classic Mode, the health level is the same as in the Normal preset. However, the health of a soldier or a vehicle will not regenerate automatically, making Medpacks and Repair Tools even more crucial. Make sure to have the Engineer and Assault players nearby!

Squad leader spawn: Your squad leader is now your lifeline to jumping into the heat of battle as you can’t spawn on your other squad members. Move as a squad and protect your squad leader in order to maintain the upper hand!

Reloading: As every good Battlefield player knows: every bullet counts. In Classic Mode this is truer than ever, since a reload results in the loss of any remaining bullets in your mag. Grab a Support player with an Ammo box and hang tight to him if you want to keep pumping out bullets!

No third-person vehicle cam: Jumping into a thrilling Classic Mode dogfight or tank battle? Then prepare to rely on your skills piloting vehicles in first person – and first person only.

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romic83
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Re: Server map rotation and games mods...

Post by romic83 » Sun Nov 29, 2015 7:59 pm

BillBailey wrote:28 on the server, makes your comment look ridiculous.
I'm so glad, enjoy Bill

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Re: Server map rotation and games mods...

Post by Projectblue » Tue Dec 01, 2015 6:51 pm

BillBailey wrote:28 on the server, makes your comment look ridiculous.
Well that was less than helpful Bill. :roll:
Romic has an opinion. Also, I think I'm right when I say his first language isn't English so the subtleties may be lost.

Romic, you may not have heard but we were discussing on mumble the fact that the classic mode was partly responsible for filling the server up. I'm not sure about attracting hackers - certainly might attract higher level players perhaps, but that shouldn't bother you, only me.
Members (full or proby) can put forward their opinions/objections, although like anyone, their opinion would be overruled by majority. The issue is that everyone has a preferred mode and map. Of course I hate every style and every map - but I still play. All I can suggest is that you vote when it comes up. Members votes outweigh pubby votes.
"When you pour water in a cup, it becomes the cup. When you pour water in a bottle, it becomes the bottle. Water can drip, water can crash. Become like water my friend." Bruce Lee.

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