Rising Storm 2: Vietnam

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Berkman
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Rising Storm 2: Vietnam

Post by Berkman » Thu Jan 14, 2016 10:52 am

If they make this a little more casual, then we have a new Battlefield at our hands.

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Welcome to what is the start of many community focused updates to come. Today I want to start going into detail about just what is Rising Storm 2: Vietnam. Vietnam will be a standalone game in the Red Orchestra/Rising Storm franchise. We are bringing the series forward into a new era of warfare as well as emphasising the core elements and experiences of the franchise that our fans love and have come to expect.

Building off our experience with the first Rising Storm (winner of PC Gamer’s “Game of the Year” award in 2013), Vietnam will feature the asymmetrical combat between the United States Army and Marine Corps, fighting the North Vietnamese Army and Viet Cong irregulars. This will be the franchise's first step into the modern era, where the competing forces are (mostly) armed with automatic weaponry, as well as having even more supporting firepower available, in terms of artillery and air support.

Due to this step forward in time, as well as player feedback and lessons learned from Red Orchestra 2 & Rising Storm, much of our time since the announcement of the game has been on designing and prototyping refinements to core elements of the game, as well as new features.

The first two of the central pillars of gameplay to look at are Squads and Firefights. There have been many discussions on the forums on these two topics, but here are some thoughts from us:

The new squad system is currently being built with an emphasis toward playing with your friends, ease of cooperation/working with the rest of the squad and squad communications. This squad system should provide more “friend” functionality, while removing some of the complexity of the old system.
In general, we are aiming to promote more defined firefights between players, enhancing and updating some of the core shooting mechanics. Not going to help if you let someone sneak up behind you, or ambush you from 10 feet away - or you let Mr Snipey take a carefully worked shot at your head. But for face-to-face engagements at normal combat ranges, a little more thought, practice and skill may be needed. Easy to use and understand, a need for calm under fire, but still deadly.

We will be sharing more information about both of these systems, other changes and new features as we move forward.

Rising Storm 2: Vietnam is being built on top of an enhanced version of the RO2/RS (UE3) platform with some new graphical features. As part of this we are also working to enhance our community SDK by looking to clear modding roadblocks that were encountered on our previous titles.

The lead developer for Rising Storm 2: Vietnam is the team that brought you Rising Storm, some of whom came from the Red Orchestra modding community (such as the Darkest Hour team) - Antimatter Games ( www.antimattergames.com ). Antimatter Games will be bringing the game to you some time this year!

You can find the new community hub on Steam here: http://steamcommunity.com/app/418460 and be sure and follow our Rising Storm Game Facebook page for all the latest news and information about Rising Storm 2: Vietnam: https://www.facebook.com/RisingStormGame/ and continue to follow on Twitter: https://twitter.com/tripwireint
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Re: Rising Storm 2: Vietnam

Post by warlock359205 » Thu Jan 14, 2016 11:26 am

looks interesting
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Re: Rising Storm 2: Vietnam

Post by HonorOfDuty » Thu Jan 14, 2016 1:04 pm

looks good, I liked the ol RO2 but I can see why people find it a little to complex
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Re: Rising Storm 2: Vietnam

Post by Chimp » Thu Jan 14, 2016 1:06 pm

Will definitely keep my eye on it
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Re: Rising Storm 2: Vietnam

Post by BillBailey » Thu Jan 14, 2016 4:43 pm

Looks like BF:BC 2 Vietnam to me.

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Re: Rising Storm 2: Vietnam

Post by Projectblue » Fri Jan 15, 2016 10:55 pm

I loved BC2 Vietnam. I think I will like this. But RO was too fuckin hard to play. Which I think is what Berkers is saying. Chill it out a bit and we are there.
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Re: Rising Storm 2: Vietnam

Post by Vichand » Sat Jan 16, 2016 11:15 am

I am quite interested in this here thing
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Re: Rising Storm 2: Vietnam

Post by Lucky_jackson » Sat Jan 16, 2016 1:34 pm

may try it out not played any of the previous ones so lets see :)

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Re: Rising Storm 2: Vietnam

Post by Berkman » Sat Jan 16, 2016 2:49 pm

If you can get the previous ones for cheap, they are wonderful games, but be ready to get your butt handed out to you if you are unfortunate enough to face some good players.
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Re: Rising Storm 2: Vietnam

Post by BillBailey » Sat Jan 16, 2016 3:01 pm

Rising Storm 2: Vietnam is being built on top of an enhanced version of the RO2/RS (UE3)
Don't now why they don't use UE4 instead, its a much better engine in all respects.

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