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Sandstorm

Posted: Sun Oct 28, 2018 1:04 pm
by Ztranier

Re: Sandstorm

Posted: Sun Oct 28, 2018 9:14 pm
by kentone
I though this was standard, talking about NWI, when I say late october, I mean start counting from there XD

Re: Sandstorm

Posted: Thu Nov 08, 2018 9:05 pm
by Ztranier
latest update out today at 8pm, you Need to Restart steam to confirm

Re: Sandstorm

Posted: Fri Nov 09, 2018 5:29 am
by Hairy Frog
It brings obvious improvement in quality of the display without noticeable loss of framerate....

... but this put appart, the gameplay is exactly the same, you'll have to run all the time if you want to stand a chance to see the enemy, at the ( great) risk of taking friendly fire ..... unless you are the last id.... survivor....
And at any moment and everywhere, you can get shot in the back by an enemy in places supposedly secured .....

Log out after 20 min :sad:

Re: Sandstorm

Posted: Sat Nov 10, 2018 8:44 pm
by Ztranier
have been playing sandstorm for a while today and it was much better gameplay than bevore the latest patch
it was close to an optimum in terms of teamplay from time to time
some bugs still have to be fixed, but much better and challenging bots even on the vanillia servers

Re: Sandstorm

Posted: Sun Nov 11, 2018 10:54 pm
by Ztranier
have been playing on the Sandstorm Server tonight for a while and it was loads of fun, playing with EBS chaps all the time!!!
Some more finetunings have to be done, but the Gameplay has been bettered 100% without those running randome forces

thanks for all the work witch the Sandstorm Devs already put into this new baby

Re: Sandstorm

Posted: Mon Nov 12, 2018 6:53 am
by Hairy Frog
The bots look to have get a much better AI at first glance. It's like if they were playing a team tactic some times.

The need for a backup to advance in good conditions of security becomes obvious .... I wonder what victory rate the rushers are able the reach :mrgreen:

Re: Sandstorm

Posted: Wed Nov 14, 2018 10:52 am
by Ztranier
have been spredding the good News that our Sandstorm server is up and running this morning to about 40 to 50 former Insurgency regulars

Re: Sandstorm

Posted: Wed Nov 14, 2018 4:57 pm
by Randel
Seems to be coming together, loving the little tweaks.

Some work to be done though...

[media]
<iframe src="https://player.twitch.tv/?autoplay=fals ... v335765499" frameborder="0" allowfullscreen="true" scrolling="no" height="378" width="620"></iframe><a href="" style="padding:2px 0px 4px; display:block; width:345px; font-weight:normal; font-size:10px; text-decoration:underline;">Watch Insurgency_Trim.mp4 from randelran on www.twitch.tv</a>[/media]

Re: Sandstorm

Posted: Wed Nov 14, 2018 5:59 pm
by Hairy Frog
I case my words shocked anyone ( but I doubt hearing the reactions on Discord), I'd like to explain my point of view about what I wish for the difficulty :

My main Idea is that more challenging bots is an excellents filter for the quality of the people joining us on our server.

Not that this challenge is likely to drain only the most skilled people, a good team don't need overskilled people to succeed, even if it can help. But I wish to play with people dedicated to team play. Eager to accept fails in exchange of the fun and reward of a difficult teamwork.


We just have had a discussion about the bots settings. It appears that it is possible set their performance seprately for their field of view and hear.
The idea would be that the bots have a "normal" field of view, that may allow stealth approach, but enhanced hears so that the rushers will be heared before they are able to open fire