Insight, tips, tricks. No chat plz.

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kentone
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Insight, tips, tricks. No chat plz.

Post by kentone » Sat Mar 16, 2019 2:34 pm

https://steamcommunity.com/sharedfiles/ ... 1617527964

Some details that may help you inside the matrix, condensed version below.
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enemyboat.co.uk

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kentone
Posts: 177
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Shortcut to copy I.P. to clipboard.

Post by kentone » Sun Mar 17, 2019 12:55 pm

1. Right click on the Desktop/New/Shortcut.
2. Paste this:

Code: Select all

cmd.exe /c echo 178.32.157.60:27102| clip
3. Press next
4. Put a name, per example Copy EBS Sandstorm IP
5. Press finish
6. Now you can right click on that shorcut and pin it to the task bar
7. If you press it, it will save the sandstorm IP on the clipboard

This way you don't have to surf the discord pins to find it fast, just click that icon and the IP will be copied.

This post is kept up-to-date and accurate as necessary.
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Harrod200
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Location: Terra-Luna L5

Re: Insight, tips, tricks.

Post by Harrod200 » Thu Apr 25, 2019 1:26 pm

(To a degree) Don't be afraid of range. There are spots on several maps that can quite effectively cover multiple points, so you can hang back with a sniper or gunner and hammer enemies before they get close. Just remember to be close ENOUGH to the point to be able to get there if you need to. Some good points are the second building east of G on Hideout Sec and the penultimate point on Precinct, both Sec and Ins. All three spots offer great lines of sight that can significantly take the pressure off those on point.

Suppressors SEEM to greatly reduce the amount of threat you build up with the bots. Unless you're @Smoke buds, then a suppressor on a high threat weapon like an LMG will often let you stay in your nest for a while longer before the hoard decides you're worth coming after en masse. If you are @Smoke buds, then nothing can help you.

The PKM is a full auto OHK sniper rifle when paired with a 4x with a nice ROF, and with the bots using them too you're unlikely to run out of ammo unless you're entrenched for a fair while. Unfortunately, I've just called dibs so you'll have to pick mine up from my cold, dead hands.

1.5x scope is a really nice middle ground for rifles; enough magnification to give you an edge but still usable up close and personal.

Just run around the maps, look at the buildings, see where you might be able to park yourself to get a nice flank on the enemy. It's always good to find a new murderhole.

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Harrod200
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Re: Insight, tips, tricks. No chat plz.

Post by Harrod200 » Thu Apr 25, 2019 4:38 pm

Another one i forgot, there doesn't seem to be any penalty for using a picked up weapon from another class. That means that if you're an observer and prefer to use lmgs or shotguns etc, a friendly person who is playing the appropriate class can drop their weapon by picking up any random bot's gun then resupplying themselves once you have the tasty gun. Generally the two lmgs we have are enough, but could be useful for last point defences.

Spawnsy
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Re: Insight, tips, tricks. No chat plz.

Post by Spawnsy » Thu Apr 25, 2019 6:14 pm

At the main home screen when you first load up, click profile (centre screen) appearance, voice. Then select the appropriate voice to represent each of the security and insurgents. This stops your friends hearing the wrong voice for the team you are on and helps avoid teamkills. Everyone should know this and do this for coop.
Easy now.

Spawnsy
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Re: Insight, tips, tricks. No chat plz.

Post by Spawnsy » Sun May 05, 2019 10:51 am

In the settings menu, under Game (which should be the first menu that appears anyway), in the HUD section there's an option to always show the compass.

Be aware that the minimap has north pointing to the right side of the screen

Using the number keys to switch weapons has an annoying delay before you can switch to a different one, the mouse wheel however, does not suffer from this delay.

As with Insurgency 2014, when you start aiming down the sights your bullets are already going to hit the center of the screen.

Taking off armour and ammo vests greatly increases movement speed AND ADS (aim down sight) speed.

If you reload and then sprint after the magazine has been pulled out, don't forget to reload again.

Double tapping R performs a speed reload which is rather self explanatory, but you lose the magazine in the process, therefore it is best to do it when the mag is almost or completely empty.

If you do use quick reload and throw away your empty it enables you to pick up ammo from guns using the same.

Live frag grenades can be thrown back by going up to them and pressing F.

If you've decided that you don't want to throw the grenade that you just pulled the pin off, roll the mouse wheel while still holding down the mouse button until you actually pull out a different weapon.

Corpses and gibs can apparently protect you from explosions.

C4 (but not IEDs unfortunately) can be stuck onto objects by looking at where you want to stick it to, then holding right click.

The RPG-7's point of impact seems to not be at the tip of the front sight post, but rather just below it

Shotguns can pump much faster if mashing the fire button.

Against bots, flash hiders actually do have some effect - bots seem to be much less inclined to shoot back at you at long distances if you're shooting at them with a flash hider attached.

Bipods and foregrip bipods can be toggled by pressing the default key of G.

Laser sights can be toggled with the default key of H.

Instead of holding F at a supply crate to do a full resupply, you can open and close the loadout menu to instantly do a full resupply.

If the initial supply truck in co-op has disappeared or blown up, look for the icon denoting your spawn area and move towards it - if you can see how many supply points you have (indicated by a number and crate icon in the lower right corner of your screen) you're in the zone. Open up your loadout menu and tap F to restock.

Fully resupplying also restores your health, so if you've been hit make sure you heal yourself.

If you have to pick up a gun in the field, any similar guns can have their magazines scavenged for extra ammo.

Smoke cockblocks commander fire support - if you try to call fire support at a location and there's smoke in between the marker will be blocked by the smoke.

Observers capture points twice as fast as the other classes. In co-op, a game is better off with having observer slots filled before rifleman slots since observers are literally riflemen, weapons and all, but with a radio.

Observers don't need direct line of sight with the Commander to request fire support, they just need to be close enough to the commander to do so, as indicated by the meter at the bottom left corner of the screen.

Being suppressed interrupts fire support, so as an Observer make sure you're not getting shot at, at least until the order goes through and is confirmed by HQ.

It appears that if a fire support request gets interrupted due to the Observer getting hit or being suppressed and the commander then dies, the order will never go through.

Once you hear the commander start ordering whatever fire support needed, or see a message in the chatbox from the player who is commander that says something like Order Fire Support the Observer can then immediately run off to safety and hide until the order is confirmed by HQ.

Calling fire support through a building to the other side (i.e. through a window on your side and going out a window on the other side of the building) seems to be bugged.

Explosive artillery can penetrate the roof of buildings.

Smoke artillery (and smoke grenades) block fire support line of sight.

Autocannon strafes will fire 30mm explosive shells in a line perpendicular to the commander's point of aim, randomly coming in from the left or right (Though Spawnsy thinks a pattern suggests that it will come from the direction of the map which has the most space and "run up" to target).

With changes to the duration of helicopters, it's possible to get two helicopters covering your team by ordering minigun support, then gunship support as soon as it's available.

The gunship will introduce itself with a salvo of rockets whose explosions can penetrate ceilings and walls.

As a security commander, the rockets will impact the spot where you ordered the gunship at the green smoke marker, so keep that in mind before you decide to call a gunship on top of your team.

The gunship has no concept of danger close - if it sees an enemy near you, it will blow you up together with him.

The IED drone can be called in to fly through windows and doors.

IED drones' explosions will penetrate walls.

Rocket artillery arrives a bit quicker than explosive mortars, as well as also dealing a lot more damage over a wider area.

Use the intimidation voice command and nearby bots will respond, allowing you to hear where they are. It's worth noting however that if there's only one bot alive, it will remain completely silent so keep alert.

When defending, plant C4/IED/mine (at a push) in the centre of the room you're in, in line of sight from the entrance: bots love to disarm explosives so this can give you an advantage.

For whatever reason, bots are omniscient as long as you have an unsuppressed gun, even if you have never fired a shot.

If bots see you move back into cover, they will bombard your position with laser guided frags and/or molotovs.

If you've run out of ammo and a suicide bomber is charging at you and there's no cover to protect you from the blast, as a last resort, melee the bot in the face for an instant kill.

If there's an enemy toyota gunner and you're on a DShk yourself, don't panic, just use single shots and aim for the face.

Kicking in a door will kill anyone immediately on the other side of the door and around it.

Open doors can be kicked shut - stand beside the hinges, look towards the doorframe, then hit the melee key. This will kick the door shut and kill anyone unfortunate enough to be standing in the swing arc of the door, as well as the doorframe itself.

Hold the crouch key while in any seat of a vehicle to dip your head, reducing the chances that you get sniped out. Doing this on the gunner seat in a rhythmic fashion has a nice teabagging action to it for any witnesses.
Easy now.

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Ztranier
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Re: Insight, tips, tricks. No chat plz.

Post by Ztranier » Sun May 05, 2019 2:19 pm

wow @Spawnsy , lots of work
thank you for that
"If in doubt, ....flat out" Collin McRae

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